This one is a bit tricky because not all boss fights are created equal. That's more rare stuff than every single chest I've opened so far in this playthrough. This fight against the BNK3R yielded 2 purple items, two blue items, and five bars of eridium. Here is how I rate the means of obtaining worthwhile loot in Borderlands 2, from best to worst: Boss Fights If nothing else, see this is a chance for us to compare experiences on the game and see if our individually biased observations line up. I admit this is all very nebulous and probably not very persuasive. They’re an opportunity that comes along every hour or so. Of course, this is hard to measure, because you can’t actually spend all your time opening chests. As in: Will activity X yield better LoT than activity Y? So rather than think of this in terms of probability, let’s think of this in terms of “Loot over Time”. Yes, red chests have way better payouts than bandit faces, but you spend way more time shootin’ faces than opening red chests. It’s easy to get thrown off by probability. What we’re looking for is stuff that might tangibly improve your loadout. You can do nearly anything and get lots of this stuff. (Eridium also counts in my book.) Whites, greens, ammunition, and cash are all useful, but they’re also incredibly common. For the purposes of this discussion, trash weapons to haul to the vendor for money is not “loot”. Note that when I say “loot” I’m specifically talking about rare and useful items.
![dice rigger value chest borderlands 2 cheat engine dice rigger value chest borderlands 2 cheat engine](https://www.sims4studiodownload.com/wp-content/uploads/2022/04/How-to-use-CE-on-borderlands.jpg)
But when you factor in the time it takes to reach a red chest and the relative efficiency of other methods, going out of your way for a red chest doesn’t seem like a great use of time.
![dice rigger value chest borderlands 2 cheat engine dice rigger value chest borderlands 2 cheat engine](https://img.game-news24.com/2021/12/Recoverably-Generated-apocalyptic-Rogue-is-currently-in-the-outset.jpeg)
Sure, opening a chest will have a better outcome than shooting a single bandit. It doesn’t take you long to differentiate between a 10% chance of winning versus a 20% chance, but telling the difference between 0.01% and 0.001% is difficult without investing a huge amount of time.īut allowing for my possibly skewed impression, I will say that after 600+ hours of play I’m pretty confident that chests in Borderlands 2 are the worst way of obtaining “loot”. Once the odds of payout get to be very small it becomes really hard to track them accurately without engaging in literal bookkeeping. It’s one of the reasons that slot machines and lotteries do so well. I know trying to figure out the payout rates on games of chance is incredibly susceptible to confirmation bias. It says that red chests pay out “better” than grey ones, but you can intuit that yourself just from opening a few. The wiki doesn’t have anything concrete on loot probabilities Except for the loot chests in the Dragon Keep DLC, because the workings of those are exposed to the player via 20 sided dice. I haven’t deliberately clocked the chances of getting worthwhile loot, and I don’t think anyone has done any original research on this subject. Here is the big payoff for the Angel fight.
DICE RIGGER VALUE CHEST BORDERLANDS 2 CHEAT ENGINE FULL
It’s also a disappointing reward, because the chests in this game are full of garbage. It’s a funny moment that helps transition from the previous drama back to the standard shoot & loot gameplay.
![dice rigger value chest borderlands 2 cheat engine dice rigger value chest borderlands 2 cheat engine](https://i.ytimg.com/vi/HjLolTsScAk/maxresdefault.jpg)
You landed in the back room of Marcus’ shop, which you just inadvertently robbed.
![dice rigger value chest borderlands 2 cheat engine dice rigger value chest borderlands 2 cheat engine](https://i.ytimg.com/vi/p3VBNsPiO8Y/maxresdefault.jpg)
After looting them all (because why wouldn’t you?) you find the door and discover that Lilith was indeed able to send you to Sanctuary like she intended. You appear in an unknown room in an unknown location, surrounded by red chests. One of the advantages of comedy adventure is that when the story gets stuck the writer can switch to comedy. We can’t very well have the player gleefully popping open chests around the corpses of Roland and Angel or scarfing up loot off the ground while Handsome Jack enacts his ambush. This is a problem in the battle for Angel, since there’s no time for looting after the battle and doing so would be tonally wrong. There’s an unspoken agreement here between the game designer and the player that major battles need to end with loot.